This map is designed for The Weapons Factory mod for Quake 2	
http://www.captured.com/weaponsfactory/
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Title                   : Tidal Forces2
First Released          : Nov. 28 /98
Author                  : Genghis (sometime [LPK])
Email Address           : Made_in_Can@hotmail.com
Description             : 2nd release of Tidal Forces map
Map History             : 4th map ever made
Previous                : Blocks, ShortView, TurtleView               
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Play Information
Single Player           : No
Cooperative             : No
Deathmatch		: No
Weapons Factory         : Yes, 3.3
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
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Construction
Base                    : 2View2wf
Editor(s) used          : BSP
Known Bugs              : Location indicators somtimes give wrong location
Build Time              : About 4 hours from 2view2wf map
Compile Time-
	qbsp3           :2 minutes, 5 seconds
	qvis3           :8 minures, 7 seconds
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Details
	The basis and original concept for this map was that the two flags
were to be in full view of each other, adding a serious twist to map
defense and offense.  There are three ways into the flag room, one "main"
entrance (which runs most of the fort) and two identical side passages 
which by-pass most of the fort.  These side passages are mainly accessed
by a "secrect" water entrance which will change from open to closed depending
on the button in the middle.  This button also triggers the side water tunnels,
so that either you can get in through the water or through the side tunnels.
The levels of the bases are mainly traversed through 
colored ramp ways (gotta love the Gl).  I suspect that the main focus of
battles will be in either of the two respawn/crate rooms, or in 
between the two bases, in the water.
	  



This map is mine, meaning I have the .map :)  Please include this .txt
file (unedited) with any distributed copy.  This map is M.I.C.